A ROVER'S JOURNEY
Year created
2026
Project type
Concept art and 3D models
My role
Artist
MASA Studios
Producer + level designer
Design lead
Programmer lead
Art lead
Designer + programmer
Designer
Programmer + Github manager
Programmer + composer
Max Kennedy
Lachlan Taylor

Tris Rose
Industry partner
Software





A narrative exploration game where you play as Australia's upcoming Moon rover, Roo-ver, to prepare for humanity's life on the moon.
Along with your Astronaut friend, Alex, drift around the Moon's surface as your look for usable parts from previous Moon missions. But watch out for the volatile environment!
This game was produced in response to the following brief from MAXART:
"MAXART Space Industries, a fictional Australian space company, is looking for a development team to develop a video game for public release with the goal of generating awareness of Australia’s continued and increasing contributions to the global space exploration industries."
In A Rover's Journey I was responsible with much of the static assets players see in the game, from rocks, to the points of interests and the main base.
Prior to modelling, I mocked up a few concept arts for the environment and the assets to get a better understanding of the art direction.
The art direction that we aimed for with the assets, was low poly, stylised assets, with a painterly yet low - medium detailed textures. Points of interests were outlined and celshaded, similar to what is seen in the video game Borderlands.








